From the course: Learning Bodypaint in Cinema 4D

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Unwrapping Mookie's ears

Unwrapping Mookie's ears

- As far as Muecke's main body is concerned, we only have the ears to finalize, and let's select a small bit, select Connected and the C. Here is his ear, and let me hide everything else, Hide unselected, and let's zoom in here. Ears are complicated devices and we need to apply a few cuts to make them unwrap properly. And I'm going to do it using my edge loop over here, and I can see it goes all the way from here to the back. I may deselect these and see what happens to begin with, and then we can refine as we go. So there's a cut. Let me go to this view, select all the UV polygons, Projection, Frontal, Relax. I need to zoom in to my tile. There it is. Cut Selected Edges, let's go back to LSCM. Do this and see what happens, and it's not a bad unwrap. We have unwrapped it, we don't have many or any overlaps whatsoever. Let's go to layers, turn this off, and see how our distortion is. Well, it is the ear. And I'm gonna leave it as it is. I'm quite happy with the way it unwrapped, and it…

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