From the course: Learning Bodypaint in Cinema 4D
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Use "divide and conquer" to simplify your unwrapping workflow - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
Use "divide and conquer" to simplify your unwrapping workflow
- I would like to show you one of the special cases you may come across when you're unwrapping models and creating UV maps. The technique I'm going to use, I will name it Divide and Conquer. So I've made a plane, two-dimensional plane, with 3 by 3 segments, and I will make it editable. I will drop it under a Subdivision Surface. And I will select the center polygon, and press Cmd on my keyboard to make a copy and make another copy, and make another copy, and another, and then I will rotate it, and move it slightly down, make another copy, rotate it, make another copy, and delete the last part. There you go. I'm going to select the Subdivision Surface, make my Subdivisions 2 and 2, and make it editable. So, this is the special case. Let's try a few simple things and see if we can create a good UV unwrap for this. Let's go to my UV Edit, and I'll go to my Top View. Select all my UV polygons, set my Frontal Projection, and go to the Relax UV, let me give you a bit more space, and just…
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Contents
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(Locked)
The UV unwrapping process2m 47s
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Unwrapping a cube6m 45s
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Unwrapping a rounded cube6m 51s
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(Locked)
Unwrapping a sphere8m 2s
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(Locked)
The UV commands8m 50s
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Move Up/Down Sequence4m 15s
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The Transform tab2m 5s
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Optimal mapping7m 35s
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Patching seams4m 8s
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Traditional banana peel12m 17s
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(Locked)
Using the Peeler to unwrap UVs4m 32s
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Use "divide and conquer" to simplify your unwrapping workflow7m 10s
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The "degenerate polygons" error message and how to avoid it3m 50s
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