From the course: Cinema 4D R19 Essentials: VFX

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Using the Full Solve command

Using the Full Solve command - CINEMA 4D Tutorial

From the course: Cinema 4D R19 Essentials: VFX

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Using the Full Solve command

- [Instructor] In the previous chapter, we learned the workflow for working with the motion tracker. Going through each tab; from importing the footage to 2D tracking to 3D solving. It's worth noting that there's another workflow called, "Full Solve," which allows for pretty much one click solution. One click being, you would click it. You'd chose your footage and then let it run. I did mention it's kind of like being a passenger in a car. It will just take you from A to B and by the end of it you will hopefully have a successful solve. Well, it is worth noting that if you have a motion tracker object in the scene, like I do, and you just simply loaded in some footage and if you don't have the footage loaded, you can just come to the exercise files and load it in. Now, with this. This is all I've done. So, add a motion tracker object and load in the footage. You can at this point still use the full solve method. So, you can just click it and it will start pre-loading the footage and…

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