From the course: Learning Bodypaint in Cinema 4D

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Using the Texture Viewer

Using the Texture Viewer

- Let me show you an overview of our BodyPaint UV Edit Menu. So, here we have the Texture Manager. Or UV Manager, as I call it. Or Tetra Viewer, I think is a more accurate terminology. Anyway, let's create a couple of materials, just so we can have a few to play around. 3D Paint and Materials. Double click, turn it on. Double click, press OK and apply it on his body. That's good enough, it only took three seconds. Let's go to BP UV Edit. And we can paint here as well. But at the same time, what we can do in this panel is quite interesting. I can actually drag any of the UV maps in here and that is one of the things we can do. Another thing we can do is go to Textures and load any one of the textures. Let's take a look at this. Remember when I was disgracing this chap by making a red nose. But I'm going to do it one more time. And what you will see is that once I paint on here, you will see the equivalent paint over or shall I say, under the UV map. This panel over here is a 2D view…

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