From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
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Using ambient occlusion - CINEMA 4D Tutorial
From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
Using ambient occlusion
- [Instructor] Now we're going to look at how we'd ambient occlusion to our scenes. So in this setup, we are using a combination of things we've learned so far in this chapter. If I walk you through the scene, we've got our scene lit with some lighting, we have polygon lights as well. They'll be used as bounce cards to actually create reflections in the subject, which is a ring. And we also are using a sky object with one of the HDRI maps that you can find in the content browser to add some more reflections as well. And so I've just blurred that out slightly. So if you want to find this particular one, you would just go to your content browser, type in studio, and it's this one here. Just softbox studio HDR. So let's look our scene through the camera, and we're looking at this diamond ring. If I press Shift-F6, I can bring up my picture view and I've already pre-rendered how this looks without any ambient occlusion. And we're going to use ambient occlusion in this instance to ground…
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Contents
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Product shot lighting concepts5m 23s
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Creating a simple photographic studio5m 28s
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Adding lighting to the photographic studio10m 14s
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What is Global Illumination?2m 56s
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Global Illumination settings8m 16s
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Lighting with HDRIs11m 19s
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Polygonal lighting5m 44s
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Using ambient occlusion4m 8s
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GI and AO tips and tricks10m 27s
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