From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Using ambient occlusion

Using ambient occlusion - CINEMA 4D Tutorial

From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Using ambient occlusion

- [Instructor] Now we're going to look at how we'd ambient occlusion to our scenes. So in this setup, we are using a combination of things we've learned so far in this chapter. If I walk you through the scene, we've got our scene lit with some lighting, we have polygon lights as well. They'll be used as bounce cards to actually create reflections in the subject, which is a ring. And we also are using a sky object with one of the HDRI maps that you can find in the content browser to add some more reflections as well. And so I've just blurred that out slightly. So if you want to find this particular one, you would just go to your content browser, type in studio, and it's this one here. Just softbox studio HDR. So let's look our scene through the camera, and we're looking at this diamond ring. If I press Shift-F6, I can bring up my picture view and I've already pre-rendered how this looks without any ambient occlusion. And we're going to use ambient occlusion in this instance to ground…

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