From the course: Cinema 4D: X-Particles and Redshift Techniques
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Using color data to drive shaders
From the course: Cinema 4D: X-Particles and Redshift Techniques
Using color data to drive shaders
- [Instructor] It's time to start creating some particle looks in this scene. In this lesson, we'll be creating shaders based on the color data from X particles. So, right away, you'll notice that I have added some lights into our scene, and that's just so that we can visualize things a little better. You're welcome to use this lighting setup or use your own if you want. I do find that starting with a dome light for particles helps a lot in just getting a look up and running. So the first thing we need to do is go ahead and create a new material to put on our particles. So I'm going to come down to our material window, create, red shift, materials, and then particle. This is just going to go ahead and put a color user data node into our shader graph for us and pipe it into our diffused color. Within that node, you'll notice that the attribute name is already set for the RS particle color, which is right here. So we…
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