From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
What is Global Illumination? - CINEMA 4D Tutorial
From the course: Cinema 4D R18 Essential Training: Product Visualization and Design
What is Global Illumination?
- [Instructor] The light that comes directly from a light source is called direct illumination. In the real world, light bounces and is reflected by surfaces and colored light transfers from one surface to another, producing indirect illumination. Lights in Cinema 4D do not bounce and so we can use a render effect called global illumination or GI to simulate indirect illumination, to add more photorealistic lighting to the 3D scenes. However, search images are computationally more expensive and consequently, much slower to generate. Here we have a scene, completely unrelated to product visualization and we don't have any lights in here at all and what we can see, we have this cloner with a few flat polygons and some different textures on. I'm just going to hide that from the viewport for now and we've got some spheres. If we look through our camera, we've got some spheres in a studio setup. Now, as I said, there aren't any lights in this scene. So let's just take a render with the…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
-
-
-
(Locked)
Product shot lighting concepts5m 23s
-
(Locked)
Creating a simple photographic studio5m 28s
-
(Locked)
Adding lighting to the photographic studio10m 14s
-
(Locked)
What is Global Illumination?2m 56s
-
(Locked)
Global Illumination settings8m 16s
-
(Locked)
Lighting with HDRIs11m 19s
-
(Locked)
Polygonal lighting5m 44s
-
(Locked)
Using ambient occlusion4m 8s
-
(Locked)
GI and AO tips and tricks10m 27s
-
(Locked)
-
-
-
-