From the course: Cinema 4D R20 Essential Training: VFX

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Work with Global Illumination and Ambient Occlusion

Work with Global Illumination and Ambient Occlusion - CINEMA 4D Tutorial

From the course: Cinema 4D R20 Essential Training: VFX

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Work with Global Illumination and Ambient Occlusion

- [Narrator] In the previous movie, we added a Sky Object to our lighting set up, and I felt that while it had the effect of bringing out the reflectivity of the materials the overall effect was too strong and it was moving the lighting in the wrong direction. So I've gone ahead and I've adjusted the lighting. So what I've did is reduced the intensity of the fill lights and then I excluded the tabletop from the Sky Object. And so, you can see from this render that I've already made that we're now getting the shadows back. So let's just step through that. So we can see what I did in Cinema 4D, if we come over to the lighting, the fill lights, we come down to the General tab here, I reduce the intensity on these by varying amounts, and on the Sky Object, in the Compositing Tag, we can come over to the Exclusion, and we can exclude objects from the Sky Object. So, all I did was find the tabletop and just drag it into this list. And so that is going to be excluded from reflection. The…

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