From the course: OctaneRender for Cinema 4D Essential Training
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Work with material projections
From the course: OctaneRender for Cinema 4D Essential Training
Work with material projections
- [Instructor] When you apply a material to an object a texture tag is created and the material is mapped onto the geometry using a type of projection. Which is defined in the texture tag. In most cases, the object will have a set of UV coordinates. Which tells the material how it should be mapped over the geometry. Let's take a look at how we work with material projections in Octane. If you haven't already just fire up the live viewer. And you'll be able to see what I can see here on screen. Now let's look at this landscape object and the material projection is set to UV mapping. And if we wanted to have a bit more control over this we could maybe try and change the mapping type to something like cubic. But that's doing something really strange. And I'm not expecting this kind of break up of the material over the surface. So let's just see how we can use the Octane projection node to resolve this. So let's just change this back to UV mapping. We'll double click the material and I'm…
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Contents
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How are Octane materials different from C4D materials?5m 10s
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Create Octane materials13m 16s
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Understanding the Octane node editor6m 46s
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Work with the Octane node editor9m 13s
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Work with material projections5m 36s
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Mix and blend materials10m 14s
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Metallic materials9m 22s
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Create a material that displaces geometry12m
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Create a subsurface scattering material6m 43s
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Download materials using the Live DB4m 50s
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Manage textures4m 42s
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