From the course: Learning Bodypaint in Cinema 4D
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Working with layered files inside BodyPaint - CINEMA 4D Tutorial
From the course: Learning Bodypaint in Cinema 4D
Working with layered files inside BodyPaint
- And here we are with Muecke. Now, this is a different version of Muecke. And, actually, as the title says, Muecke Good UV's. I've taken the time to create a proper set of UVs, not the ones created automatically by the Wizard, and I will teach you how to do that later on. For now, let's go and create a paintable material. Body Paint 3D Paint Layout, Materials, double-click in the empty space, drop it on the Muecke body. Of course, if we get the paint brush we still can't paint. We need to go to our material, activate it, and then double-click here to create a new texture. Good. I'll make him slightly green. Let's name the material. Mookie body. And we'll zoom into his face... and go and select a red color. Select the paintbrush, go to the Size, make it bigger, and let's disgrace him a bit more. I love this. Okay. So, assuming I don't like this, I want to change color, currently, if we go to Layers, you will see that the specific channel we're painting on is a Background layer. Yes, a…
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Contents
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Let's just paint!5m 5s
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Using the Paint Setup Wizard6m 54s
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Creating "paintable" materials5m 58s
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Working with layered files inside BodyPaint5m 43s
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Using brush presets to paint6m 43s
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Working with texture brushes5m 51s
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Understanding multichannel painting and how to use it4m 33s
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Understanding projection painting and how to use it6m 44s
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Managing your textures3m 11s
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BodyPaint Material Manager3m 36s
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