From the course: Creating a Game Character in Blender
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Adding horns to the character - Blender Tutorial
From the course: Creating a Game Character in Blender
Adding horns to the character
- Now that we've modeled the head in a low poly version we need to add the horns. Our minotaur isn't going to be much without his horns. The actual process of modeling the horns is fairly simple. We're just going to extrude out from that opening, this is his head, and then conform the horns to be whatever shape it is that we want. We'll zoom in here. Make sure you're in edit mode. We'll use our edges. We should be able to Alt + click on that opening, make sure you are in the opening and then we'll hit E for extrude and we'll just extrude those out. You can see you don't really need to make sure they're cylindrical or perfect or much of anything right now. Whatever we get is going to be fine. I'm going to use scale and I'm going to lock it onto whichever axis works. And then I'm going to scale those down a little bit. We don't want to cross them over themselves but something like that. Now we could just leave them like that, that's a little boring for me, but we could. Let's go to…
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