From the course: Creating a Game Character in Blender
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Baking normal maps in xNormal - Blender Tutorial
From the course: Creating a Game Character in Blender
Baking normal maps in xNormal
- At this point we've exported our models and we're ready to bake our normal maps where we're going to capture that high definition from the high poly meshes and move it over in map form to our low poly meshes. We're going to leave Blender and move into a program called xNormal at this point. xNormal's a free software that you can get from the internet that will bake out normal maps and other types of maps. It's pretty easy to use, and it gets us really pretty good results when we're trying to bake out those normal maps for our models. Here's xNormal and you can download xNormal at this address down here at the bottom. Now I'm going to load the meshes into xNormal. If this is the first time you've fired up xNormal, this line here will be blank. If you've been using xNormal, all you need to do is right click and say Remove any meshes that you might have been already using. And this is what xNormal will look like by default, if this is the first time you've been using it. Then we're…
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