From the course: Creating a Game Character in Blender

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Combining the UV elements into one UV space

Combining the UV elements into one UV space - Blender Tutorial

From the course: Creating a Game Character in Blender

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Combining the UV elements into one UV space

- All right, we're back. At this point I'm going to continue unwrapping this and start with a new object, the hand. We've seen all this before, but I thought it was a good place to jump in and remind you of a few things when it comes to unwrapping. The first thing is, well, we need to be in edit mode, and we have to hit that object mode and apply rotation scale. If we don't do that, well, bad things will happen. All right. Now back into edit mode, and I'm just going to go ahead and start chopping up these seams, and we've got a lot of cylinders here, so I'm going to have to have those little zipper seams running up through here. I'm also going to be working around some fingernails, it looks like. So, we'll come in here, go to, we're in edit mode, and so, again, we're just going to use control cuts, and I'm going to mark this seam so that we can just mark it as we go. When it comes to something like these little claws, I'm just going to go around them. You can always leave a little…

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