From the course: Creating a Game Character in Blender

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Creating an accessory for the minotaur

Creating an accessory for the minotaur - Blender Tutorial

From the course: Creating a Game Character in Blender

Start my 1-month free trial

Creating an accessory for the minotaur

- Now that we've got our scene cleaned up and we've got our high poly and low poly basically sharing the same space, we need to revisit where that hand meets the wrist. And if you remember, he has a separate hand object and then this open area here on his wrist. And what we're going to do is cover that up with an accessory, like a bracelet or a bracer, something like that, just so his hand can eventually animate separately from the rest of his body. And we would do this any time we have a high poly mesh next to a fairly low poly mesh, because all those edges aren't going to hook up very well. The first thing I need to do is clean up my scene a little bit more. I'm going to hide all the high poly objects because we really don't need those for a while. So we're just going to hide those. We're going to leave the low poly objects showing. And we're going to zoom in here. And get pretty close to his hand, and his body. Now remember his transform is going to be down here for the time being…

Contents