From the course: Creating a Game Character in Blender

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Duplicating the mesh and creating low and high variations

Duplicating the mesh and creating low and high variations - Blender Tutorial

From the course: Creating a Game Character in Blender

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Duplicating the mesh and creating low and high variations

- Now that we have the high poly versions of our meshes, we need to get a few things organized in order to move the high poly detail over to a low poly mesh. To do that we're going to have to duplicate the high poly meshes, and make some lower poly meshes. So here's where we left off in making the head. I'm going to make it so that we can see the hand and the body. Now at this point, you can name everything in your scene high poly. It was probably named low poly from before, well because it was low poly, but now it's the high poly version of these. So I've named these HP for high poly. We're going to select in Object Mode, everything that is our character's body parts. So in my case that's a body, a hand, and a head. And we hold down Shift to do that, to add to our selection. And you should have an orange outline around your whole creature. Don't worry about one part being a light orange. Just as long as everything's orange we're okay. We're going to hit shift + d, but before we do…

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