From the course: Creating a Game Character in Blender

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Using retopo to make the head base: Part 2

Using retopo to make the head base: Part 2 - Blender Tutorial

From the course: Creating a Game Character in Blender

Start my 1-month free trial

Using retopo to make the head base: Part 2

- In this video we're going to continue using that retopo process that we started in the last video and we're going to create bigger bands of polygons to cover the head, kind of like he's wearing a mask, or sticking big pieces of paper on his head. And then chopping those parts up into smaller pieces so it's not always necessary to start with such tiny little ribbons, like we did here, and cover the whole head that would take forever. So we're going to do bigger sections of his head in this video, and then group them all together at the end. Alright, to get started here we'll just jump in here and I'm going to take this band that we kind of put in here as a test piece and I'm going to delete that. And we'll leave this piece, that frames his nose pretty well Now we could do a few other things here with this process that we didn't talk about for instance, I can highlight a polygon, hit shift D, and I can move that polygon along the surface. So I can just stick other pieces like stamps…

Contents