From the course: Matte Painting: Environments for Film

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Creating a layered shader

Creating a layered shader

From the course: Matte Painting: Environments for Film

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Creating a layered shader

- [Narrator] All right, let's continue our look at development. Next thing you want to do is click on your image and duplicate it. So you can control, copy, and paste. Now you have your second image. Let's rename that to lookDev_image. And as you can see, you need to give it unique names and be very specific. So in this case, we have our lookDev_image. And let's go down to the background and change the shot camera. This time we're going to go to the scene and pick our camera, which is the default in the scene. We're going to select our mountain, and in the image view, press F. You might have to rotate around a little bit before that works for you. And now we can easily rotate and tumble around here so we can see a good representation of our mountain up close and personal. Right now what we are trying to do is create a shader which will mimic a mountain, if you will. But the first thing that we want to do is probably turn down our environment light, or our HDRI light. Currently, this…

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