From the course: Matte Painting: Environments for Film
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Import OBJs into Clarisse
From the course: Matte Painting: Environments for Film
Import OBJs into Clarisse
- [Instructor] Alright, now that you've created a whole bunch of mountains and ground planes from World Machine and exported them as high res meshes, it is time to import them into Clarisse, and start to create a shader and do some look development, and this will set up the stage for how our mountains are going to look like when we start to render them for our projections. So as you can see, you've got the layout combined geometry and you've got the camera in there. We need to start organizing our scene. So let's right click on the browser and click new context, and I'm going to press F2 and rename that to layout. I can start putting all the layout geometry in there. Inside the layout context I'd like to start importing the broken out layout geometry which we've exported from ZBrush to remember earlier. Go to file, import, geometry. Go to your exercise files, models, and then here is the combined layout, as you can see, and all the other broken out pieces. So you can select all of…
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