From the course: Matte Painting: Environments for Film

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Import into World Machine

Import into World Machine

From the course: Matte Painting: Environments for Film

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Import into World Machine

- [Instructor] So now that you've opened World Machine, you need to delete all of the default nodes that are there you can do that very quickly by selecting them, pressing Shift Delete. The reason why we do Shift Delete is because if I just pressed Delete you would get this Deletion Warning and we want to bypass that. It's kind of tedious. Though let's start bringing in our depth map, which we've generated from Zbrush. You can do that by clicking on Generator and then the File Input node. As you drag and click that you'll see it places a File Input node however it keeps a new gray one along with your mouse cursor. Now that's so you can keep clicking and placing them but if you want to get rid of it you can click the right mouse button and that should get rid of the node for you. Again let's select these two and press Shift Delete. Now the File Input node allows us to bring in images. These images will be converted to Geometry in World Machine. If you double click on the File Input…

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