From the course: Matte Painting: Environments for Film

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Layout importance and set breakup

Layout importance and set breakup

From the course: Matte Painting: Environments for Film

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Layout importance and set breakup

- [Narrator] As you've imported your layout geometry, and your camera into Clarisse. Let's talk a little bit about layout. Layout, in general, is a previsualization of geometry and the camera move as it's going to be in the final image. Usually, but not always, the layout department creates this pre-vis geometry and the camera. Sometimes it's handled by different departments. In this case, let's look at our layout geometry from a higher angle. Click on the Look Trough tool, and select any cameras, and click apply. You will see we will jump back to our default camera which is in the scene context. And now, in our 3D view, as you move around, you can take a better look at what this layout consists of. You'll notice the layout geometry seems to be modeled and placed in very strategic locations in order to fill the camera view. So we don't want to build more than what is important. This is generally a rule in matte painting. Next, what we want to do is import this into Zbrush and separate…

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