From the course: Matte Painting: Environments for Film
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Mesh and texture output
From the course: Matte Painting: Environments for Film
Mesh and texture output
- [Instructor] So far the results seem to be quite promising but we can add a few more tweaks. You'll notice in this exercise file there will be quite a few new nodes. I've disabled them all and I'm going to talk you through them one by one. So let's just pay attention right now to this erosion node. It's linking to a bunch of new nodes. Don't let overwhelm you. Let's go into the light mat maker. Right-click on that and click enable device. You can similarly disable it by just pressing d. You'll notice that the light mat maker in a position to the erosion is a 2D generation tool before you jump into our 2D view and click build, you will see now that a lot of other nodes are being built previously and we're just going to give them a little bit of time to finish. Okay now that's done. You can see what the light mat maker is doing. Essentially it's retracing render tool. It takes your geometry, it renders it, and it gives you a 2D image. You can see that if I change my light location, it…
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Contents
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(Locked)
Import into World Machine5m 21s
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Creating nodes in World Machine6m 37s
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Adjusting height and resolution5m 18s
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Using erosion in World Machine9m 18s
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Adding color to erosion8m 23s
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Mesh and texture output12m 40s
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Advanced macros2m 28s
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Rendering through tiled output2m 1s
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Converting files to use with Clarisse2m 53s
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