From the course: Matte Painting: Environments for Film

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Rendering

Rendering

From the course: Matte Painting: Environments for Film

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Rendering

- [Instructor] Alright. Well, now we're ready to put the final touches onto our piece. And you can see here that we have our scanline renderer and our final image consisting of all the projections on top of geometry. And I've done that by placing cards and cylinders out of NUKE in the right place in order to get correct amount of parallax. And you can see then, that is what they're made up of. If you wish to deselect all the geometry, it's best to just click in an empty space. Also while you're in your viewer, you can press S and get the viewer properties here. You have 3D tab. You want to un-check that grid so that you can just see your image a little clearer. And this is helpful because it allows you to see an unfettered view of your projections. You can see the further away that we venture from the projection camera, the more stretching we see. And again, that's that same principle. The first thing that you want to do is render a precomp. And that means a comp before the comp, a…

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