From the course: Matte Painting: Environments for Film

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Shader creation using textures and masks

Shader creation using textures and masks

From the course: Matte Painting: Environments for Film

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Shader creation using textures and masks

[Narrator] Okay, now we're ready to create our materials. First thing that you want to do is probably set up your interface in such a way that you can see the 3D view port and the image that you render side by side, you can do that up here click this split vertical button, once you do that select from the drop down image view. Currently there's no image view there but if you double click on that a new window will pop up for you, so now you have the 3D representation if you will and the rendered view side by side. Therefore I don't necessarily need to see this as rendered so I'm going to change it back to simple shading smooth. Something that helps as well is to select this button up here, the refresh mode turn that to FPS because it allows you to work at the speed of your computer. It lets you tumble around in frames per second instead of set in resolution. Also this HUD allows you to turn off any distractions that might come from that so you can just view your beautiful mountain. On…

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