From the course: The Creative Spark: Grant Skinner, Interactive Developer

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The Creative Spark: Grant Skinner, Interactive Developer - Preview

The Creative Spark: Grant Skinner, Interactive Developer - Preview

From the course: The Creative Spark: Grant Skinner, Interactive Developer

The Creative Spark: Grant Skinner, Interactive Developer - Preview

- [Voiceover] If you don't explore things that you're interested in, no one's ever gonna pay you to do them. Building games is sort of the ultimate test of any technology. I always had this dream to build a game development company, where a very small team of people could build a really cool game, and have a lot of ownership over each of the components. - We can go crazy, we can have, like, five minute idle animations, and that would be just totally impossible if we were doing like traditional key framed animation. - Because there's no cost to me having extra animations, I can give more character to my characters. - We build little tools that help us with very specific purpose issues, and we build these big tools, things like Toolkit, so we can release that open source, so that other people wouldn't have to solve those same issues again. People ask, you know, why do this in HTML5? We could build this in a flash. And honestly we could probably do it faster, but you have to always be…

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