From the course: Design Aesthetics for the Web

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Emphasis: Designing for hand gestures

Emphasis: Designing for hand gestures

From the course: Design Aesthetics for the Web

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Emphasis: Designing for hand gestures

- [Voiceover] Touch enabled devices are everywhere it seems, so as designers we must adapt our skills to new and emerging forms of user behavior. Before smartphones and tablets, the only kinds of hand gestures internet visitors used were mouse clicks and double clicks, the occasional flick of a track ball or track wheel or the taps, double taps and flicks they might use with a touch pad. Today, the average app will employ anywhere from 7 to 18 different touch gestures, in addition to manipulating the device itself such as shaking, moving and tilting it. That's a lot. The seven most common gestures that web and app designers should consider include the tap, double tap, the press, the flick, the drag, the swipe, the spread, and the pinch. To use these gestures effectively, the interface elements need to be large enough to use seamlessly. In fact, the actual sizes of interactive elements are vital to helping users avoid touch errors which we all know can be super annoying. Estimates show…

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