From the course: Introduction to Graphic Design - Dimension

Rendering a PSD

From the course: Introduction to Graphic Design - Dimension

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Rendering a PSD

- [Instructor] Now, I've just decided I want to make a minor change to the camera angle for the composition. So what I'm going to do is tap 1 on my keyboard to access the orbit tool. And carefully I'm going to drag down. Now, you'll see how the view of everything is changing. But I'm bringing that down just to balance out that composition. Okay. So there's something more into this area here. Now, an important point to know is if you've made a mistake, using undo won't work. Because that's only for the objects in the scene. You do have a camera undo here, so you can step backwards through the views. But you've also got your bookmarks. So you can jump back quickly if needed. Now, if I just bring that down again just a second, there like so. Take a look at that. Okay. And then if I go back to the bookmark or in fact if I even undo that, here's how it was before. And now I'm going to do redo. See, I think that's a better composition. Personally. But anyway there you go. And also it's had the added benefit of making this paint look like it's flicking around the side, there. So rendering is the process where all of the imaginary light rays hit the imaginary objects here and that all gets calculated. Of course, that doesn't happen for us in real time because it would be computationally intensive to do so. However, do I mention has pulled it off to a certain degree here. Here we've got a preview renderer that you can click on and it automatically starts rendering you a better preview of the piece. Okay. And you might use that from time to time. If you were going off for a coffee or something I recommend that you do that while it's doing that and then come back to it. Although it is lightning fast. I'm going to click that off again, just there. And instead move into the render workspace at the top of the screen. Okay. So it tells you here a bit more about rendering. But what we're going to do is we are going to render the project scene here, like so. And we are going to leave it at learning projects. We are going to use low quality here because it will be fast for us to work with. A 16 bit per channel PSD is just fine. And then where it's going to be safe to adjust here. And of course, if you need to change that, just click on that link and do it. Once you hit render, you need to just let it do what it does while it builds up that render. And when it's stopped you'll have a lovely PSD wherever you chose to put it in this particular option here. And it's with that PSD that we'll actually start in Photoshop in the next movie.

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