From the course: Introduction to Graphic Design - Dimension
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Setting the camera view
From the course: Introduction to Graphic Design - Dimension
Setting the camera view
- Let's not forget, of course that our access to this 3D world is through an imaginary or a virtual camera. So we're going to learn to control that camera and I'm going to tell you it's as easy as one, two, three. In fact controlling the camera does involve the keys 1, 2 and 3, as you're going to find out. So we have a point of reference, let's just grab one of these basic shapes here and drag one into the document. I'm going to drop it just a way back here, like so. and we have three different things we can do with the camera. We can orbit the camera so that moves it around a multiple axes. And this is the orbit tool just here. We can pan the camera that's moving it left right up and down. And then we can dolly the camera and that's dollying in and out. So I'll come out onto the document here and I've tapped the 1 key on my keyboard which gives me the orbit tool. And you can see how easy it is to move around.…
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Contents
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Creating the document1m 59s
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(Locked)
Setting the camera view3m 59s
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(Locked)
Removing the ground plane1m 32s
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(Locked)
Adding a model2m 48s
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(Locked)
Adding the splash1m 16s
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(Locked)
Adding fill images4m 27s
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(Locked)
Adding a decal1m 21s
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(Locked)
Adding primitive shapes4m 28s
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(Locked)
Adding a torus2m 20s
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(Locked)
Adding materials2m 1s
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(Locked)
Challenge: Adding a cube1m
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(Locked)
Solution: Adding a cube2m 7s
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(Locked)
Adding background1m 4s
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(Locked)
Adding text4m 30s
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(Locked)
Challenge: Adding a chrome bar46s
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(Locked)
Solution: Adding a chrome bar1m 31s
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(Locked)
Adding lights3m
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