From the course: Enscape Essential Training for Revit (2020)

Style - Enscape Tutorial

From the course: Enscape Essential Training for Revit (2020)

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Style

- [Instructor] In Revit, under the inscape tab, there's a settings area. And there are two different options underneath settings. One is general settings, and the other is visual settings. And for the next exercises, we'll be focusing on everything underneath the visual settings. So I'm going to select on visual settings, to open up that visual settings dialog box. Once that visual settings dialog box opens, we can see that there's four different tabs going across the top. The first thing that I want to look at is our rendering tab, and specifically underneath the rendering tab, is style. Now right now we can see that there's an option here for style and underneath style, it says outlines. And what outlines does is it actually provides an outline around the perimeter of everything inside of the scene inside of inscape. For instance, right now, there's no outlines that have been applied. But if I move it from zero percent, by just clicking on this, I'll call it this bar, and then just hold my mouse button down and dragging it over, we can start to see this scene inside of inscape start to change. And the farther over that I move this bar, the more of a dark outline that shows up around the perimeter of each one of these objects. The idea behind outline is that if you want something that looks a little bit more like a photo, come over here to zero percent. And it allows inscape to render this more like a photograph or a true realistic rendering. On the other hand, if you want to have a scene that looks more like the old hand generated renderings, all you need to do is just pull this bar over, and you'll start to get more and more outlines, dark lines, as you pull it over. Now, the dark lines that gives you a little bit more of a rough Look, it gives you a look that it's a little less structured a little less defined, it makes it easier for individuals like your clients to feel like they can make changes to it because it feels less realistic than if it was back at this zero percent. On the other hand, having it back at the zero percent has an advantage because it does feel like you've put in a lot of thought to how the overall design should look. And it allows your clients to have a good idea that once they've started to decide, yes, these are probably the best materials, yes, this is the right shape of the building, they can have that extra confidence because they can actually see the way that it's going to look once it's been constructed. Now underneath style, there's also another option here called mode. And if I click on where it has the word none, the first option underneath none is white. And what white does is it just ends up removing all those different properties. So that your visualization looks like it's the color of white over here. Now what I can do, and we can see it just took a minute for it to start to regenerate, is that we could change this from being white to a different mode if we so wished. Now a different mode that we could use is this polystyrene, this is the same kind of color that you might get from the old models where you ended up using this kind of material in order to create your architectural models. So if I change it to that, we will start to see a slight difference, I usually like to think of as being a little bit less white than what the true white mode is, though it's very similar to white. Also, if I would decide to add some outlines to it, maybe crank this up to 50%, we can start to see those heavy outlines around the perimeter of the model. So that you have a bit of a more artistic look to this model as opposed to a finished look to your model. Also, we could change it down to light view. Now light view is really an interesting view because what light view does is it shows the overall brightness of light onto a surface. You'll notice that underneath the van where it's casting a shadow, it's not as much light hitting the surface in that area. You can see inside of the building, where of course you end up having the roof and anything else there. How it's darker. You can start to see the shade line right here at the entrance because you have light coming in through the window. It's being shaded by this area up above, but it's getting direct sunlight right along this wall. On the other hand If you start to see reds, reds means that you have probably the brightest area or maybe the area that's getting the absolute most heat. And that's what you're looking at here with all of your different reds. So if you're trying to control the light into a space, or the amount of heat going into that space, you can start to get a better idea as to how your design is holding up, based off of this light view. Because the reds are usually bad, that usually means that you have a lot of light hitting that surface. Yellows mean that you're getting a lot of light hitting that surface, but it's not quite as bad as the reds. Greens it's a little bit more of a comfortable color. It's more of a I'm in shade kind of color, and then anything that's really dark and I'll call these the blues those tend to be the more cool surfaces here inside of your model or inside of your rendering.

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