From the course: 360 Video Workflow

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Movement considerations

Movement considerations - Final Cut Pro Tutorial

From the course: 360 Video Workflow

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Movement considerations

- Okay, we've covered shooting from a stationary position with the camera on a stand, a mic stand or a monopod, but what if we want to move the camera through space? Remember, the camera still takes the place of a person who can look in any direction. And if they're watching with virtual reality goggles, too much movement can actually cause motion sickness. So we want to take care to keep it smooth and level. You don't need to pan the camera around because the viewer can look in any direction they want. You do want to consider the experience of the viewer and keep elements you want them to see in an area of the sphere where you expect them to be looking. Now like I said in an earlier chapter, you want to designate one camera as your front camera and set its clock a few seconds ahead of the other one. You can always switch them later on in post, but be conscious of where your default front is of your sphere while you're shooting can be very helpful later on. To show you what it's like…

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