From the course: Learning 2D Animation Principles

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Creating stock mouth shapes

Creating stock mouth shapes - Flash Professional Tutorial

From the course: Learning 2D Animation Principles

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Creating stock mouth shapes

One popular technique, when animating dialogue, is to have a library of mouth shapes. Now, in 3D, you can do this very easily, and then create blend shapes or morph shapes between each key frame mouth shape. So, in Flash, I've done something quite similar to this. And, I've used the old technique calling them A, B, C, D, E, and F. And these labels do not refer to the phonetic sounds that come out of the mouths. These are simply labels, that make it easier to track the shapes in the program. So, the A mouth of course, is the closed mouth. And this refers to the M's and B sounds. You've got the wide open D mouth, and the ooh mouth, which is labeled F. Let's have a look at what that looks like, when we play that through in Flash. So as you can see, I've got these twins between each one of these keys. And I can play this in pretty much any sequence. It's qui, it's quite flexible. Now, if you're following along in Flash, and you want to know how to do this in Flash, it's far beyond the…

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