From the course: Learning 2D Animation Principles

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Squash, stretch, and volume

Squash, stretch, and volume - Flash Professional Tutorial

From the course: Learning 2D Animation Principles

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Squash, stretch, and volume

Now we are going to take the bouncing ball in the previous section, which didn't have any squash or stretch on it, and we are going to apply some. So, this is it. This is what it's going to look like. As you can see, it's pretty straight forward, as the ball descends and it's affected by gravity, we start to pull it out of shape. And then we squash it on impact, and very quickly, returns to an elongated shape, before re-assuming its spherical form right at the top of the bounce, gravity takes over again, and the cycle repeats. This time, on the way down, the impact will be slower, maybe the squash will be a little bit less. So, on each subsequent bounce, the effect will become just a little bit less pronounced until we finally get to that last bounce, where that's about as much stretch as we get and that's about as much squash as we get and in between into the final resting position. That's essentially it. We follow the very same pattern as the previous animation. Except for adding…

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