From the course: Learning 2D Animation Principles

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Using anticipation, overshoot, and settle

Using anticipation, overshoot, and settle - Flash Professional Tutorial

From the course: Learning 2D Animation Principles

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Using anticipation, overshoot, and settle

I've set up this very simple rig in Flash using the Bones Tool. Now, if you're using CC Flash, be warned that they don't have the Bones Tool in CC anymore. But it's in all the previous versions. It's a pretty crude tool, but it's quite handy for doing solid basic animation like this. So, what we have here is essentially a biped figure setup, so I can show you some basic principles of how we make the characters move in a way that's sort of more interesting than normal. So, what we have is a scene where the guy reaches for an object. And, I hate to say it, but you will actually see scenes on television animated like this. I have seen them. So, how do you go past this to something that's a little more interesting? Well, you certainly want to get from here to here if your director's given you a job of he reaches for a cup on the shelf. So, let's look at something with just a few more keys in it to make this thing work. We still have our start frame and we still have our stop frame. What…

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