From the course: Fusion 360: Animating Assemblies

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Adding 3D callouts

Adding 3D callouts - Fusion 360 Tutorial

From the course: Fusion 360: Animating Assemblies

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Adding 3D callouts

- [Instructor] Hi everyone. In this lesson we will add 3D call outs to our model in the animation workspace. Let's head down and select Full Screen Mode. Let's select Play. At the beginning we have a two-second still animation. Zooming out and exploding our body shell and assay turret. The two components going back to its home state. Fading out our components and isolating assay wheel. Exploding our sub assembly and revealing its components. Going back to its home state and revealing how our sub assembly was mated to our body shell and ending our animation with a three-seconds still. And hitting escape to exit Full Screen mode. Moving forward, let's move our play head to our scratch zone. Let's minimize our timeline and grab our Annotation call out. Let's zoom in and drop our pin on this body. Let's leave a message here that this body should be turned into a component. Hitting the green check mark. The cool thing with the 3D call out is it stays pinned to our 3D model. One cool…

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