From the course: Fusion 360: Animating Assemblies
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Adding 3D callouts - Fusion 360 Tutorial
From the course: Fusion 360: Animating Assemblies
Adding 3D callouts
- [Instructor] Hi everyone. In this lesson we will add 3D call outs to our model in the animation workspace. Let's head down and select Full Screen Mode. Let's select Play. At the beginning we have a two-second still animation. Zooming out and exploding our body shell and assay turret. The two components going back to its home state. Fading out our components and isolating assay wheel. Exploding our sub assembly and revealing its components. Going back to its home state and revealing how our sub assembly was mated to our body shell and ending our animation with a three-seconds still. And hitting escape to exit Full Screen mode. Moving forward, let's move our play head to our scratch zone. Let's minimize our timeline and grab our Annotation call out. Let's zoom in and drop our pin on this body. Let's leave a message here that this body should be turned into a component. Hitting the green check mark. The cool thing with the 3D call out is it stays pinned to our 3D model. One cool…
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Contents
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The animation workspace2m 49s
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Recording camera view3m 46s
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Auto Explode3m 52s
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Manual Explode2m 14s
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Turret and shell details5m 7s
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Isolating the subassembly3m 23s
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Exploding the subassembly4m 11s
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Completing the exploded animation6m 55s
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Adding 3D callouts3m 51s
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Exporting to video3m 10s
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Animation to 2D drawing5m 8s
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