From the course: Fusion 360 Product Design: Lighting

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Adding parts to an assembly

Adding parts to an assembly - Fusion 360 Tutorial

From the course: Fusion 360 Product Design: Lighting

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Adding parts to an assembly

- [Instructor] Okay, so we're pretty much at the end of creating the internal components within our model now. There's still some things that we need to add to it later, which are going to be some pins to help connect this to the outer skin. But we'll need to do some more work on the added skin before we can come back and add them in. So, the first thing I need to do now, is as we've been working in this model, and adding components in here, you notice that some of them are grounded, we added them in, and some of them are not. So, I've got the main level activated. The next thing I want to do is I'm going to come into here, and so, I just want to add a new component in here. And I'm just going to call it, Internal Parts. In here. Say Ok, and I probably didn't need to have it activated. And what that'll do now is if I clicked up these guys, I can just drag and drop them into the Internal Parts assembly, and it'll reorganize them into an Internal Parts assembly. And then what I'm going…

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