From the course: Fusion 360: Animating Assemblies
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Applying joints - Fusion 360 Tutorial
From the course: Fusion 360: Animating Assemblies
Applying joints
- [Instructor] To have a better understanding of how our product should be properly assembled, let's grab the exercise file for this one and let's apply joints. Let's zoom in to our turret, so this one will go here to this hole. Hitting J for joint and selecting Capture Position. To learn more about joints, you may check out my course Migrating from AutoCAD to Fusion 360. Our intent here is to have this face nesting on this face and the motion type appropriate for this instance is Revolute. I'm going to hover over this face, holding control and selecting this joint origin, left click. Next, hovering over this face holding control and selecting this joint origin. And hitting OK. Going to Home View. Let's move to our browser. So, here we have a sub assembly. Let's expand this by selecting this small triangle. Let's zoom in to our tire rim. Here our tire will be mating here and it will be sandwiched by our tire rim. So, let's focus on our tire. Hitting J for joint. The motion type to be…
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