From the course: Fusion 360: Surfacing with the Patch Workspace

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Combining bodies into one

Combining bodies into one - Fusion 360 Tutorial

From the course: Fusion 360: Surfacing with the Patch Workspace

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Combining bodies into one

- [Narrator] In this video, we'll be adding the details on this area, but first, let's change our workspace to Model. In addition, let's turn on our Sketch6, so this sketch will serve as our guide. Heading up to Create and selecting Torus, prompted to select a plane or planar face. Instead of going over here, I can go directly to our desired plane which is XZ. Left click this one, going to bottom view. Let's drop our center point at this intersection, so left click. I'm going to key in 30, hitting Enter, and for the Torus diameter, let's key in six, so position On Center, operation to be New Body. Hitting OK, and going to front view. Let's grab our Torus instead of going here, I can also go to our body, selecting Body30, hitting M for Move, let's move this Torus up, selecting Display in our handle. Zooming in. And, let's rotate this a bit at negative two point five and finally hitting OK, let's grab our Pattern Tool and create a pattern of Torus. Heading up, going to Create, going to…

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