From the course: Fusion 360: Basic Part Modeling

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Combining bodies

Combining bodies - Fusion 360 Tutorial

From the course: Fusion 360: Basic Part Modeling

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Combining bodies

- [Instructor] Okay, let's do a similar thing with our USB connector and the opposite side. We'll begin by modifying that last sketch, so we can either choose our sketch three here in our browser, or we can go to our timeline, it's the same sketch. Notice sketch three if I hover over it. I'm going to double click and grab our center rectangle tool. So, sketch, rectangle, center rectangle, and we'll again draw it on the outside here and our dimensions for this connector is 7.8 wide by 5.8, hit enter and enter again. And this time I'm going to extrude this where it is in place, so I'm going to go to stop sketch, bring back that sketch, E for extrude, select my profile, go up three millimeters in our dialogue box and click, don't click anything yet, I want to show you something. Notice that the operation is automatically defaulted to new body. Had we created this on top of our circuit playground surface, it would've defaulted to join, and if we wanted it as a separate body we would've…

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