From the course: Migrating from AutoCAD to Fusion 360
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Create tools: Sketch-based extrude and revolve
From the course: Migrating from AutoCAD to Fusion 360
Create tools: Sketch-based extrude and revolve
- [Instructor] Let's discover the most common sketch-based Create tool, which is Extrude. Now, for Extrude, all we need is a sketch profile, which is a closed loop. Let's set up and select Extrude. Prompted to select a sketch profile, or planar face. Let's select this I profile. Left-click, and move our arrow to the right. Giving this a depth. And, because we are moving backwards, a negative symbol can be seen on our input box. Let's give -50, to be exact. In addition, if needed, we can apply a taper angle. I'm going to key in five, and hit Tab. So, notice the effect of taper, when I revert back and key in zero, hitting Tab, and, finally, hit OK. Moving forward, let's discover Revolve. So, basically Revolve requires a sketch profile, or planar face. And, Revolve around a selected axis. And, instead of deleting our Extrude feature, I will left-click and select our marker. And this time, holding our left mouse button, moving to the left, release, head to our Sketches, and turn on the…
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Contents
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Sketch mode/environment2m 1s
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Sketch constraints: Horizontal, vertical, and collinear4m 27s
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Sketch constraints: Coincident, concentric, and midpoint3m 14s
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Sketch constraints: Parallel, perpendicular, and tangent3m 35s
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Sketch constraints: Equal, symmetry, fix, and curvature5m
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Sketch profiles and fully constrained5m 56s
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Design intent2m 53s
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Create tools: Sketch-based extrude and revolve2m 30s
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Create tools: Sketch-based loft and sweep6m 1s
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Create tools: Sketch rib and web6m 17s
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Modify tools: Press pull4m 52s
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Modify tools: Chamfer and fillet3m 31s
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Modify tools: Draft and shell3m 51s
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Modify tools: Combine4m 13s
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Modify tools: Replace face, split face, and split body5m 58s
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