From the course: Fusion 360: Multi-Body Modeling
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Creating bodies to link our wheels - Fusion 360 Tutorial
From the course: Fusion 360: Multi-Body Modeling
Creating bodies to link our wheels
- [Narrator] Let's create a sketch to enclose our bodies. So let's have this bottom faces as a reference. So any of this faces will do, let's select this face. Right-click and select "Create Sketch," we change our view to top view, selecting the top of our view cube. let's hit P for "Project" and project this circular edge, hitting O for "Offset." Let's offset this projected circle, I will not input any value right now, and hit "OK." Let's delete the offset relationship, left-click and hit "delete." Resize our circle, let's be exact, so I'm going to hit D for "Dimension," keying in 185. Let's create another circle, hitting C, let's position this at the center point, so hitting P for "Project," let's project this circle, hitting "OK," hit C for "Circle," dropping our center point at this projected point, move up, my intent here is to have this circle equal to this right circle. So, selecting our first circle, holding Control, and left-click the circle, right-click and select "Equal."…
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