In this video, discover the specific things this software can do.
- Now, before we leave the Fusion 360 website behind, let's scroll down a little bit here, on the homepage, and we can see a number of different categories that we break Fusion out into. So the first one down here, is 3D Design and Modeling, and we'll go through each of these categories while looking at roughly the same object. So 3D Design and Modeling should be relatively straight forward. You know, we need to generate 3D forms, in the computer. And so Fusion likes to talk about, how many different types of model generation it can do. There's parametric modeling, for example, where we can start from a drawing and then build out a 3D object, and as we modify the drawing, those changes are updated, through to the three-dimensional object. There's freeform, there's surface modeling. There's all different types of modeling, combined in one single package. In terms of simulation. There's some really cool stuff in here. So here we see, for example, this sort of heat map that talks about thermal stresses on a particular object. You can also simulate different kinds of events so drop tests, crushed tests, and things like that. And then over here, we see buckling, for example we're exerting a certain kind of force to figure out how our model will deformed. That kind of test is also very intense in terms of computing power. So Fusion's figured out this kind of crediting system, right? So we upload the test to Fusion servers and they figure it out and send it back to us. Although we can't do an unlimited amount of testing. Because these credits are sort of spent, in a manner of speaking, unless you're on demo versions of Fusion. I believe the education version has unlimited credits, at least as of this taping. Generative design is another example of something cool in Fusion. So here we can take a core design, and then push it through a whole bunch of different parameters when it comes to the ultimate manufacturing process, And then Fusion sort of automatically gives you a bunch of different options in terms of here's what the design would be like in one manufacturing setup. And here's what it would be like in another. And you get a great big list and analysis that you can choose from there. When it comes to documentation Fusion has a really robust rendering engine. Again, this is something that we upload to Fusion servers and then they send us back either polished images or little videos that are nicely rendered. We can also export manufacturing drawings like traditional manufacturing drawings. If we're going to send this off to some kind of service fabricator. In terms of collaboration Fusion's get a way for you to share your models with your teams. So for example, you can share them publicly or privately. You can go in and do visual notation, and encourage say an engineer or designer to take a second look at a certain component. And then finally, in terms of manufacturing, Fusion allows you to generate tool paths on board both for two and a half axis and three axis milling and for multi-axis setups. So like Fusion likes to say, like Autodesk says this package is super fully featured in there. So many features to look at. And in this introductory video we'll just start scratching the surface so that you can really get in there and explore what Fusion has to offer.
Instructor Taylor Hokanson gives an overview of the interface, then walks through the modeling, sculpting, and rendering workflows in Fusion 360. Taylor also shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show designs in action. Plus, learn how to sculpt organic shapes by editing T-spline forms.