From the course: Fusion 360: Multi-Body Modeling

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Making revisions to bodies

Making revisions to bodies - Fusion 360 Tutorial

From the course: Fusion 360: Multi-Body Modeling

Start my 1-month free trial

Making revisions to bodies

- [Instructor] Let's head to front view and inspect. My intent here is to pull our driver up so that this face will be resting on the face of our case bottom. So let's head back to front view. Let's head to our Bodies folder and select our Driven and Driver, holding Control and left click, hitting M for move, making sure Move Objects is set to Bodies. Let's pull our arrow up. Let's recall the thickness of our case is six millimeters due to shell. So let's key in 6, and hitting OK. Next, let's pull the faces of the cylinders up reaching the bottom faces of our wheels. Hitting Q for Press Pull, let's select this face, pull this up so this is six, hitting OK, repeating. Press Pull, holding our right mouse button and sliding up, selecting this face, pulling our arrow up, keying in 6. Let's inspect. Next, we have a key way here. Our next intent is to drill a hole in our case bottom. Another option, instead of creating a sketch here and extruding a cut, I can select this face and simply…

Contents