From the course: Learning Fusion 360

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Motion study

Motion study - Fusion 360 Tutorial

From the course: Learning Fusion 360

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Motion study

- [Instructor] So you recall that when we were putting this assembly together, we grounded our triangles, the upper and lower one. And this means that we won't be able to animate them until we let them loose. So let's right click both of our triangles and say unground. And then if I zoom in here a bit and start to move this upper triangle, you'll see that we've neglected to attach this particular circle to that pin with a joint. So I'll add a joint now, allowing it to capture the position, and I'm just doing top to top. Okay, that looks good. And now let's zoom out, go to the top view, and maybe I'll turn it so it looks more like a leg pointing in the right direction. And now I should be able to take this little member right here, M, and slowly turn that around and see the motion of our Jansen leg. And that's looking pretty good. Of course, if you want to do some documentation for posterity here, it would…

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