From the course: Fusion 360: Product Rendering Techniques
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Revolving a sketch - Fusion 360 Tutorial
From the course: Fusion 360: Product Rendering Techniques
Revolving a sketch
[Instructor] In the previous lesson we trace out the form of the bottle. Next we will use the sketch to make a revolve 3D object. Let's head to our front view, zooming in notice that we have some few items, in the color of blue, this means these entities are not yet fully defined, and yes, some are in green meaning they are fixed. Take note, we are not yet in the sketch mode. Notice if I left click and hold, we can move entities. Going to hit undo, that view can be problematic, if we accidentally move a unconstrained entity. To fix this, let's head to our timeline, and double left click to enter sketch mode. Let's zoom out. And in this section we have items that can be difficult to apply a shell. One alternative is to offset these entities to our desired thickness and then proceed to revolve. So I'm going to hit O for offset, selecting this chain of entities. So notice I have chain selection enabled, left click, let's grab this slider, and let's have our bottle have a thickness of…
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