In this video, learn how to modify the divisions and faces that make up a T-spline object.
- [Instructor] So now we've arrived at one of the more challenging parts of fusion which is sculpting in organic objects. So make sure you follow the following steps really carefully. We've established our selection set. So I'll go up here to nose faces and select it. And then I'll switch to the top view and press the modify button or rather edit form just above modify. Now by default, you'll probably see the transform mode is generic and it gives us lots of little handles and so forth that pull on. I find that a little bit confusing. So I'll limit those options to one of three. You'll see here we have translation rotation and scale. So we'll mostly be using translation and scale. If I slip over to scale, I can pull on this horizontal bar and if I pull it down, I'll start to pinch that form a little bit. But you'll see that the tool kind of bottoms out. And part of the reason for that is if we do too much, it's possible to get these faces to start to overlap. And overlapping faces will lead to failures in the form that prevent us from moving forward. So it's actually a good thing. We can't do all of this at once. So we'll make that modification. Now while this command is still active, I'll go ahead and start to select the ring immediately behind those faces. And unfortunately, now I can't do my shift double click because things will get screwy. So I'll just have to do this by hand. So now we have the front faces and the ring immediately behind those front faces. And I'll switch back to the top view and I'll use that same tool again. So I'll start to crunch this down like that. And you'll see that things are looking pretty square. That's okay. We're going to come back and finish that a little bit later. So now I'd like you to keep going with these individual rings. You'll notice that I've allowed these two to become deselected and here now I can double click while holding shift to select that full ring. If you're not sure you can always switch to perspectival to see if they've all been selected. Back to the top and I'll keep using this feature right here to crunch things down. So we're going to get this kind of vase shape. And again, that's perfectly fine. We'll be coming back and rounding that nose later. Just think of this as like roughing in the shape basically. Once we get to this part, you'll see that our divisions which were originally placed in this even format are starting to be sort of in the wrong place for things to work correctly. So I'll get as close as I can and then I can actually start to move these line segments around. So here I don't have to hold shift. I just double-click on the segment. And in this case, I'm going to use translation and I can move that thing back and forth a little bit. So I can change where that widest part of the curve is. So the forms looking nice and rough down and then next step, we will come back around and round out the nose.
Instructor Taylor Hokanson gives an overview of the interface, then walks through the modeling, sculpting, and rendering workflows in Fusion 360. Taylor also shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show designs in action. Plus, learn how to sculpt organic shapes by editing T-spline forms.