Fusion 360 uses preferences to set up the default working conditions that you would like to normally use. To access the preferences, go under your name and select the preferences option.
- [Instructor] People in different areas will work with local standards or their own version of those standards. Fusion 360 uses preferences to setup the default working conditions that you would like to normally use. The settings used for the exercise files for this course will travel with the file so you don't need to change anything to use them. I think it's important though, that you see where you can make choices for your own. So let's take a couple of minutes to review the Fusion 360 user preferences and a couple of working environment options. The preferences can be found under your username in the upper right, and then select preferences. In the preferences dialogue box, you can choose your modeling orientation, you can choose how your pan, zoom, and orbit shortcuts will work, and you can change your orbit type. For example, I'll be setting my orbit to free orbit. You can also make modifications, any of the design tools, you can set your unit and value display options, you can also set your default units, so if your preference for design is to use inches, you can change it here, rather than changing it in each model. The same is true for manufacture, and for simulation and generative design. Another area I recommend you take a look at in preferences, is the preview features. The preview features offer you access to new and burgeoning tools so that development staff for Fusion 360 will give you access to tools that might normally be considered beta, but it's an opportunity to explore new concepts. All you have to do is select one of those tools, and select sign me up, then you can choose any of the other preview options available to you. When you're done, you can hit apply, or hit okay. This will apply the changes and return you to Fusion 360. For this course, I'm going to make a couple of other changes, for example, I'll be changing my environment to photo booth, this will change the lighting, and for a little additional clarity, Ill be switching my layout grid off, there might be other changes made along the way, but this is where we'll begin. You can choose whether or not to adopt these changes, but I do suggest exploring all of the options for visualizing your design to find the way that you like to use Fusion 360 most, now let's get started, creating some plastic parts.
- Creating a T-spline body
- Creating a solid from a T-spline
- Adding features and fillets
- Rendering the design
- Setting up for 3D printing
- Forming a solid from surfaces