From the course: Fusion 360: Animating Assemblies

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Turret and shell details

Turret and shell details - Fusion 360 Tutorial

From the course: Fusion 360: Animating Assemblies

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Turret and shell details

- [Instructor] With our knowledge on how to properly assemble our components, let's formally create an exploded animation. Let's create a new storyboard, making sure it's clean, hitting OK, and expand our animation timeline. Let's create a two second still of our model in home view, so moving our play head to two seconds, left click and heading to home view to create a recorded camera view, hitting play, let's move to four seconds. Our next action is to pull our shell body and turret up. So selecting them both and hitting M for move, dragging this arrow up and zooming out, minimizing our timeline to inspect, moving this up, heading back to our animation timeline, the movement going up will have a duration of two seconds, selecting OK, notice when we graded our two actions, we have an overlap with our recorded camera view by way of .5 seconds. This overlap occurred because of our settings in recording mode which was set to overlap by .5 seconds. Let's change this to sequential mode…

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