From the course: Fusion 360: Multi-Body Modeling

Warming up - Fusion 360 Tutorial

From the course: Fusion 360: Multi-Body Modeling

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Warming up

- [Narrator] Welcome to this Fusion 360 course. We will be modeling this simple Geneva Mechanism using multi-body part design strategy. Let's start off by creating our first body, heading up and selecting New Design. Let's enter sketch mode by selecting Create Sketch. Now we are prompted to select a plane or planer face. Let's sketch on our x-z plane. So selecting this plane, now let's create two circles. So I'm going to hit C for circle. Left click here, so any size will do. Next, let's now select Stop Sketch, heading to home view. Currently, our design has only one sketch. Let's now head up to create and grab our extrude tool, prompted to select a profile, let's select the circular profile. Let's pull this arrow up to give this a height, any value will do. So notice here that our extrude panel, the default operation is New Body. Let's now hit OK and notice on our browser, we now have a folder named Bodies. And if we twirl this down, we now have one body in our part, which is currently named as Unsaved. Now this is not yet a multi-body part design, because we only have one body. And instead of creating another sketch and extruding another body, in addition we can reuse our existing sketch, so let's turn this on. From here, we can hit E for extrude. Select our circular profile, pull this up, and hit OK. Heading to home view, and congratulations we now have a multi-body part design. Let's level up and edit our existing sketch. So heading to Sketch 1, right click, selecting Edit Sketch. And this time, I am going to hit R for Rectangle. Let's place our first corner here making sure it intersects our two circles. So left click here, selecting stop sketch. Another important thing to pay attention to, let's turn off the visibility of our two bodies. Hitting E for extrude, let's select this profile and extrude a rectangle. Let's pull this up, and let's turn on the visibility of body one. So notice whenever an extrusion revolves sweep loft intersects with an existing body, the operation automatically changes to a cut operation. So take note of that. Whenever we have a cut and intersect operation, we are given an option to select which objects to cut. So here we have one body. Notice if I turn on body two, we now have two bodies here. And in this instance, our intent is to create another body, so let's set to operation Select New Body. Hitting OK, we now have our third body. And in the next lesson, we will begin creating our internal bodies.

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