From the course: Fusion 360: Animating Assemblies
The animation workspace - Fusion 360 Tutorial
From the course: Fusion 360: Animating Assemblies
The animation workspace
- [Instructor] Why use animation is Fusion 360? It helps us convey a clear information on how a model with components were assembled. Taking note, that a body in Fusion 360 cannot be manipulated in the animation workspace. You have to turn a body into a component. In addition, by using animation you are showing the details of your design. Let's now switch to our animation workspace by heading to our top left of the user interface, selecting this dropdown and selecting animation. Let's start off with storyboard. This is where we record all the actions we have taken to create an exploded assembly animation. To be specific, the actions are from the transform tools. In addition, we can create a new storyboard by heading down ... And expanding this plus button, and selecting this plus icon to create a new storyboard. So I'm going to hit cancel. By default we are given our first storyboard. If we right-click on our storyboard here, we can create a new one, reverse our actions, rename the title, copy, and delete. On the bottom center of our interface we have ... Back to storyboard beginning, we have our play button, jump to storyboard, and we have full screen mode, and we have settings for recording mode. Moving to the bottom right of our interface is our timeline zoom. So here's the slider. Moving to this area is our scratch zone. So here we have a red curtain, so whenever our playhead is in our scratch zone, no actions will be recorded. The number of the section indicates the current position of our playhead. So if I left-click here in our timeline ruler, at seven, here, in this area, we are informed that we are currently at 7.3 seconds of our storyboard. Moving to our browser in the animation workspace, the items that we can see in our browser are only components. Lastly, in the animation workspace, we have our navigation bar and display settings here. The next videos will discover more about transform annotation view and publish.
Practice while you learn with exercise files
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Contents
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The animation workspace2m 49s
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Recording camera view3m 46s
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Auto Explode3m 52s
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Manual Explode2m 14s
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Turret and shell details5m 7s
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Isolating the subassembly3m 23s
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Exploding the subassembly4m 11s
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Completing the exploded animation6m 55s
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Adding 3D callouts3m 51s
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Exporting to video3m 10s
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Animation to 2D drawing5m 8s
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