Game Design Foundations: 3 Pitch, Propose, and Practice
With Brenda Romero
Liked by 404 users
Duration: 1h 3m
Skill level: Beginner
Released: 4/26/2018
Course details
Simply having a great idea for a game isn't enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course—the third installment in the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie.
Skills you’ll gain
Earn a sharable certificate
Share what you’ve learned, and be a standout professional in your desired industry with a certificate showcasing your knowledge gained from the course.
LinkedIn Learning
Certificate of Completion
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Showcase on your LinkedIn profile under “Licenses and Certificate” section
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Download or print out as PDF to share with others
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Share as image online to demonstrate your skill
Meet the instructor
Learner reviews
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Shravan Kumar K S
Shravan Kumar K S
Game Designer @Dream Game Studios
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Luiz Eduardo Silva Soares
Luiz Eduardo Silva Soares
HEAD OF BUSINESS DEVELOPMENT
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Beckett W.
Beckett W.
Our team uses player feedback to improve the games you love🌱
Contents
What’s included
- Practice while you learn 1 exercise file
- Learn on the go Access on tablet and phone