From the course: Game Design Foundations: 2 Systems, Chance, and Strategy

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Why systems?

Why systems?

From the course: Game Design Foundations: 2 Systems, Chance, and Strategy

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Why systems?

- [Instructor] In this video, we'll be looking for an answer to the question, "Why systems?" Or more precisely, "Why do game designers "refer to their games in terms of systems?" In order to answer that question, let me entirely change gears on your for a second. Imagine I need you to be up and running with a restaurant one year from now. Think about it for a sec. What are you going to do? Now if this were me, here's what would be going through my head. First, I am not a very good cook and that's probably being generous. So we're going to need a chef and a kitchen team. Second, we'll need a space and while we're at it, we'll need stuff in that space for the hopeful customers. Third, we're going to need raw ingredients for our kitchen staff to cook. There's way more, but you're kind of getting the idea. Now imagine I change that deadline on you. I need you to open the restaurant not in one year, but in two months. This changes the entire dynamic and it's no longer something you can do…

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